Mar
01
2010

Mirror’s Edge Was Seven Years In The Making [Ea]

pa rel=”lytebox” href=”http://cache.gawkerassets.com/assets/images/9/2010/03/3p2.jpg”img src=”http://cache.gawkerassets.com/assets/images/9/2010/03/500x_3p2.jpg” class=”left image500″ width=”500″ //aIn hindsight, Mirror’s Edge was probably my favourite game of 2008 (provided I go back and skip the indoor bits). Turns out that quality was no accident, with the game having been in production for emseven years/em./p
pIn an interview with Gaming Union, former DICE (the developers behind the game) CEO Fredrik Liliegren said “Knowing that that product was in development for about seven years.. [laughs] and given that it wasn’t Mirror’s Edge when we started, but it was one team working on ‘the new IP’ for seven years, I think they did a strong final.”/p
p”They did something different that people hadn’t done before. I think it needed a second generation so they can tweak on it, I played it a little bit.”/p
pHe won’t be the first person to recommend a tweaked, refined sequel, and he won’t be the last, either./p
pa href=”http://www.gamingunion.net/news/mirrors-edge-took-7-years-to-make–1115.html”Mirror’s Edge Took 7 Years To Make/a [Gaming Union]/pbr clear=”both” style=”clear: both;”/
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img alt=”" height=”0″ width=”0″ border=”0″ style=”display:none” src=”http://a.rfihub.com/eus.gif?eui=2226″/div class=”feedflare”
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