Feb
26
2010

In-Store Gaming Kiosks Through the Ages [Retromodo]

pa rel=”lytebox” href=”http://cache.gawkerassets.com/assets/images/4/2010/02/gamecons.jpg”img src=”http://cache.gawkerassets.com/assets/images/4/2010/02/500x_gamecons.jpg” class=”left image500″ width=”500″ //aI never owned a Nintendo 64, and that was totally fine. See, I lived within biking distance of a Blockbuster./ppDespite its gradual decline on account of downloadable demos and general console popularity (if you don’t have one, one of your friends does), the in-store kiosk is still going strongmdash;walk into any Best Buy or GameStop, and you can play a Wii, a PS3, or even a PSP or a DS. And just like in the 80s and 90s, the kiosk’s chances of the coveted trifecta of retail demo gaming (switched on, connected to working controllers, and playing a non-demo version of a game without time limits) hover at around 10%./p
pAnyway, Kombo’s rounded up a href=”http://www.kombo.com/article.php?artid=14191″visual history/a of some of the most memorable console demo stations, and I defy any of you to make it through without suffering through at least two military grade Circuit City line-battle flashbacks. It’s my turn, you emturd/em. [a href="http://www.kombo.com/article.php?artid=14191"Kombo/a]/pbr clear=”both” style=”clear: both;”/
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a href=”http://feeds.gawker.com/~ff/gizmodo/full?a=4YCou9l-Xyk:TyF0YmB–98:H0mrP-F8Qgo”img src=”http://feeds.feedburner.com/~ff/gizmodo/full?d=H0mrP-F8Qgo” border=”0″/img/a a href=”http://feeds.gawker.com/~ff/gizmodo/full?a=4YCou9l-Xyk:TyF0YmB–98:yIl2AUoC8zA”img src=”http://feeds.feedburner.com/~ff/gizmodo/full?d=yIl2AUoC8zA” border=”0″/img/a a href=”http://feeds.gawker.com/~ff/gizmodo/full?a=4YCou9l-Xyk:TyF0YmB–98:D7DqB2pKExk”img src=”http://feeds.feedburner.com/~ff/gizmodo/full?i=4YCou9l-Xyk:TyF0YmB–98:D7DqB2pKExk” border=”0″/img/a a href=”http://feeds.gawker.com/~ff/gizmodo/full?a=4YCou9l-Xyk:TyF0YmB–98:V_sGLiPBpWU”img src=”http://feeds.feedburner.com/~ff/gizmodo/full?i=4YCou9l-Xyk:TyF0YmB–98:V_sGLiPBpWU” border=”0″/img/a
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