Feb
27
2010

Breakdancing Is No Match For Project Natal’s Sensors [Natal]

p!– videoId: 9748050 –script type=”text/javascript”
newVideoPlayer( {“type”:”video”,”player”:”http:\/\/vimeo.com\/moogaloop.swf?clip_id=9748050amp;server=vimeo.comamp;show_title=1amp;show_byline=1amp;show_portrait=0amp;color=amp;fullscreen=1″,”customParams”:[],”width”:500,”height”:375,”ratio”:0.75,”flashData”:”",”embedName”:null,”objectId”:null,”noEmbed”:false,”source”:”vimeo”} );
/scripta rel=”lytebox” href=”http://cache.gawkerassets.com/assets/images/4/2010/02/9748050.jpg”/a!– /videoId: 9748050 — It’s possible that you’ve been reading reports of Microsoft’s body-capturing Project Natal with some skepticism, wondering, “how well can this cockamamie setup possibly work?” Well, going by this video of it perfectly tracking a guy breakdancing, pretty damn well./p
pAs best we can guess, Natal will be making its way to Xboxes a href=”http://gizmodo.com/5478533/remainders-+-the-things-we-didnt-post-solutions-edition/gallery/”sometime this fall/a. That’s still a good deal of waiting we’ve got ahead of us, so every once in a while it’s nice to have a reminder of why we’re so excited. February’s reminder: this video of Natal perfectly tracking a dude dancing during the requisite playground ball demo game./p
pIf you were concerned that Natal’s a href=”http://gizmodo.com/5478024/project-natals-lag-timed-at-110-of-a-second”1/10th second lag/a was going to cramp your motion-control gaming style, well, it isn’t. [a href="http://projectnatalgames.org/project-natal-breakdancing-video/"Project Natal Games - iThanks, Jordan!/i/a]/pbr clear=”both” style=”clear: both;”/
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