Telltale Games designer Dave Grossman shares a story of testing Sam & Max on his mother-in-law in Gamasutra’s latest feature, explaining why assumptions about the audience will fail you. One such assumption is that your audience will implicitly understand the tone of the game they’re playing. Writes Grossman, “We hadn’t managed to make it clear to Subject M that this was the sort of game where she was going to have to do some thinking …
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Telltale’s Grossman: Assumptions About Audience Will Fail You

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