Many of us have a basic understanding of the idea of tension and release, and the use of conflict in basic dramatic structure. But Nihilistic Software gameplay programmer John Rose said in a new Gamasutra feature that game developers don’t explore tension and release closely enough, even though games have great potential to communicate the concept. “I believe one of the most crucial aspects to development is managing player tension,” Rose said. “The ups and …
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Managing In-Game Tension ‘Crucial’ To Game Creation

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