The new promise of motion control, while very exciting, makes designers’ lives a “living hell,” says Jason VandenBerghe, creative director at Ubisoft and director of Red Steel 2. “It’s profoundly different! It messed up the whole industry!” he said, adding, “Damn you Nintendo and your innovations!” he declared — joking that after such an outburst his life was likely forfeit. Still, developers have a responsibility to train the player: “We’re game developers, we’ve done this …
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GDC Europe: Red Steel 2′s VandenBerghe Talks Challenges For Motion Control

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