Limbo level designer Jeppe Carlsen considers the player his worst enemy, but also his best friend. Through simplicity of control, but also by frequently leading players to their untimely demise, the 9-person Danish team at Playdead created a challenging XBLA title with over 300,000 copies sold thus far. Carlsen began as a game programmer, but became more design-oriented over time, though he had no design background. The game’s design was set by the director in …
%video%

View original post here:
GDC Europe: Limbo’s Carlsen On Making Players Your Worst Enemy And Your Best Friend

The Protomen - Rock Music and Mega Man Combined.
An Irrelevant Take on the Zombie Goodness of the Walking Dead
Halloween Fear Fest - Mega Shark VS Giant Octopus
Amnesia: The Dark Descent will induce heart problems.
Redline - 7 Years in the making and damn, it looks good.