In Gamasutra’s latest feature, The Deaths Of Game Narrative, designer and writer Darby McDevitt examines the tension between gameplay and credible story, using examples from Red Dead Redemption and other games. In RDR, writes McDevitt, “I traveled the western wilds of the United States as a battle-scarred loner fighting to restore his dignity and return to his family… [but] the protagonist — my avatar — is a mass murderer. “My John Marsten had killed 910 …
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Feature: Death And The Failure Of Game Stories

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