[Writer Richard Clark examines the portrayal of evil in games -- given that combat is central to so many titles, how could games improve the way they present enemies, and could that create an overall higher-quality experience?] You’ve got to fight someone. That’s been the de facto mantra of console-dominant video game scene since the early days of Mario, and it speaks volumes about the nature of games and their focus. They are just as …
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Originally posted here:
Analysis: The Role Of Evil in Games

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