Nov
12
2010

Xbox cofounder: why gaming should embrace impressionism



Video games have reached a point where developers can create virtually anything they want. From massive worlds to explore to incredibly realistic graphics, the sky is the limit. But is having a virtually unlimited scope a good thing? During a keynote presentation at the Montreal International Game Summit, Ed Fries, former VP of game publishing for Microsoft, argued this might not be the case. Since his time at MS, which included cofounding the Xbox project, Fries has founded several start-ups. He currently runs a company called Figure Prints that turns your World of Warcraft character into a 3D sculpture, and even develops games for the Atari 2600 on the side. Ars had a chance to sit down with Fries to discuss the role of games as an art form and how constraint can help breed new ideas.

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Xbox cofounder: why gaming should embrace impressionism

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