Feb
11
2011

PlayStation 3 Sharpshooter hands-on: a peripheral’s peripheral



We’ve covered the Move controls in Killzone 3 extensively, and yes, a full review of the game is coming. But today is the day I was finally able to get my hands on the game’s Sharpshooter peripheral. The Move and Navigation controllers snap in, you point at the screen, and there you go.

So how does it feel? Much more solid than expected, with a very good heft and easy access to all the buttons, including side buttons near the trigger for things like reloading. There is also a pump-action that can be mapped to various controls. It’s a rather nice piece of equipment, but you’re locked into holding a large object instead of the Move controllers—having to move both hands to turn or aim is somewhat hard to get used to. It’s not a bad thing, but I found that even with my knowledge of the Move controls, I was set back a bit using the peripheral.

Still, it’s neat. It’s a gun controller that’s way more fully featured than the hardware we’re used to getting, and the rumble effect gives everything a little extra “oomph.” I’m not saying this is a must-have accessory by any stretch. I seriously doubt there are going to be many people playing Killzone 3

Written by Staff in: Ars Technica | Tags: , , ,

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