Whenever a game is previewed, a writer is going to ask about the length. Whenever the length of a game is given in a review, there is bound to be someone in the comments wailing about the state of modern gaming, and it’s always the same gripe: “Since when is it okay to release a game at X price that’s only Y hours long?” Last week a group of developers wrote a series of articles arguing that more isn’t always better, and that a focus on length is destructive.
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More in the bottle: the dubious value of game length



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