Feb
07
2011

Feature: How Guerrilla Games created the innovative Move controls of Killzone 3



Killzone 3 has been tasked with selling all sorts of Sony technology. It’s one of the best-looking PlayStation 3 games we’ve ever played, it will take full advantage of your 3D television, and Sony has been going out of its way to hype just how much Move controls add to the experience. That wasn’t always the plan.

“When we got the initial [Move] prototypes, we had no set plan on how to add motion control to Killzone. Being a first-party Sony studio, we had little experience in that area except for some small experiments with the SixAxis controller,” Tommy de Roos, the Guerilla Games’ lead game programmer, told Ars. “This was an opportunity to make the game more accessible to players who have trouble playing games with a standard controller, and to give fans of the series a little something extra to play with.”

Of course, the publicity aspect of having one of the PlayStation 3′s most visible games support the peripheral was also a consideration for everyone involved. Guerilla Games didn’t just slap support onto their game. They did something very special, not to mention time consuming: they set out to create the new standard for motion controls in big-budget shooters.

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Feature: How Guerrilla Games created the innovative Move controls of Killzone 3

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