Mar
18
2011

3DS review hardware: why the 3D slider is the best thing ever



The Nintendo 3DS is here, we have a stack of games to play, and you can expect our huge, blowout review before the system’s official release on March 27. I’ve been living with the thing, playing through the launch software, and trying to figure out just how bad the battery life really is. Spoiler: it’s pretty bad.

In the meantime, readers have been asking about the 3D effect—are we getting tired of the sense of depth and turning it off altogether, as others have already reported? The issue isn’t that cut-and-dried, as each game seems to have its own 3D sweet spot. Some games are fine with the 3D slider put to maximum, while others don’t seem to work well at all with any level of 3D. This is the smartest thing that Nintendo has done with the hardware: allow the players to adjust the 3D on the fly.

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3DS review hardware: why the 3D slider is the best thing ever

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